- Edited Books / Proceedings
- Junfeng Yang, Dejian Liu, Kinshuk, Ahmed Tlili, Maiga Chang, Elvira Popescu, Daniel Burgos, Zehra Altınay. (2022). Resilience and Future of Smart Learning - Proceedings of 2022 International Conference on Smart Learning Environments. Springer Singapore. https://doi.org/10.1007/978-981-19-5967-7
- Chan, T.-W., Chang, M., Hwang, G.-J., Ogata, H., Kong, S. C. (2022). Proceedings of The 1st International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022). Hong Kong: The Education University of Hong Kong.
- Maiga Chang, Qiyun Wang, Ronghuai Huang, Yanyan Li, and Ting-Chia Hsu. (2021). Doctoral Student Forum Proceedings of 25th Global Chinese Conference on Computers in Education (GCCCE 2021), Hybrid, Beijing, Hong Kong, Taipei, and Singapore, September 11-15, 2021. Hong Kong: The Education University of Hong Kong.
- Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019). Conference Proceedings Volume 1 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. (Open Access) Access: http://ilt.nutn.edu.tw/icce2019/04_Proceedings.html
- Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, & Fu-Yun Yu. (2019). Conference Proceedings Volume 2 of 27th International Conference on Computers in Education. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education. http://ilt.nutn.edu.tw/icce2019/04_Proceedings.html
- Ahmed Tlili and Maiga Chang (2019). Data Analytics Approaches in Educational Games and Gamification Systems, Smart Computing and Intelligence, Springer.
- Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector, Demetrios G. Sampson. (2019). Foundations and Trends in Smart Learning - Proceedings of 2019 International Conference on Smart Learning Environments, Singapore: Springer.
- Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Main Conference Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Hyo-Jeong So, Maiga Chang, Morris Jong, Jie Chi Yang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Early Career Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Ying-Tien Wu, Niwat Srisawasdi, Michelle Banawan, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Workshop Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Hiroaki Ogata, Yanjie Song, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Extended Summary Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Sahana Murthy, Hiroaki Ogata, Weiqin Chen, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Doctoral Student Consortium Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Jihong Ding, Yanjie Song, Andrei D. Coronel, Sagaya Amalathas, Jie Chi Yang, Maiga Chang, Lung-Hsiang Wong, and Ma. Mercedes T. Rodrigo. (2018). Work-in-Progress Poster Proceedings of 26th International Conference on Computers in Education, November 26-30, 2018. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Maiga Chang, Elvira Popescu, Kinshuk, Nian-Shing Chen, Mohamed Jemni, Ronghuai Huang, J. Michael Spector. (2018). Challenges and Solutions in Smart Learning - Proceedings of 2018 International Conference on Smart Learning Environments, Beijing, China, Singapore: Springer.
- Fu-Yun Yu, Sahana Murthy, Gautam Biswas, Ben Chang, Maiga Chang, Jon Mason, Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, and Antonija Mitrovic. (2017). Doctoral Student Consortia Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Wenli Chen, Jie-Chi Yang, Ahmad Fauzi Mohd Ayub, Su Luan Wong, Antonija Mitrovic, Judith Azcarraga, Nelson Baloian, Fernandez-Manjon Baltasar, Gautam Biswas, Corey Brady, Su Cai, Ben Chang, Maiga Chang, et al. (2017). Main Conference Proceedings of 25th International Conference on Computers in Education, December 4-8, 2017. Jhongli City, Taiwan: Asia-Pacific Society for Computers in Education.
- Jinbao Zhang, Junfeng Yang, Maiga Chang, and Tingwen Chang. (2016). ICT in Education in Global Context. Berlin: Springer.
- Maiga Chang and Farook Al-Shamali. (2015). Proceedings of Science and Technology Innovations. Athabasca, AB, Canada: Athabasca University. (Open Access) Access: http://fst.athabascau.ca/research/2015-innovations/2015-innovations.php
- Yanyan Li, Maiga Chang, Milos Kravcik, Elvira Popescu, Ronghuai Huang, Kinshuk, and Nian-Shing Chen. (2015). Proceedings of the 2nd International Conference on Smart Learning Environments, (ICSLE 2015), Sinaia, Romania, Sep. 23-25, 2015. Springer Lecture Notes in Educational Technology.
- Maiga Chang and Yanyan Li. (2014). Smart Learning Environments. Berlin: Springer.
- Maiga Chang, Ming-Puu Chen, Wu-Yuin Hwang, and Wolfgang Mueller. (2011). Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, Sep. 7-9, 2011. Springer Lecture Notes in Computer Science, 6872.
- Maiga Chang and Chen-Wo Kuo (2009). Learning Culture and Language through ICTs: Methods for Enhanced Instruction. Hershey, PA: Information Science Reference.
- Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, and Michitaka Hirose. (2009). Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670.
- Mike Eisenberg, Kinshuk, Maiga Chang and Rory McGreal. (2008). Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2008), Banff, Canada, Nov. 17-19, 2008. (IEEE)
- Nikos Mastorakis, Antonella Cecchi, Maiga Chang, and Francisco J. Garcia. (2006). Proceedings of 5th WSEAS International Conference on E-ACTIVITIES, (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006.
- Freddy Malpica, Friedrich Welsch, Andres Tremante, Maiga Chang, and Yen-Teh Hsia. (2004). Volume I: Applications of Information and Communication Technologies in Education and Training, Proceedings of International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21-25, 2004.
- Special Issue Editorial
- Shadiev, R., Hwang, W.-Y., Ghinea, G., & Chang, M. (2018). Authentic Edutainment with Advanced Technologies. Educational Technology & Society, 21(4), 111-114. (SSCI)(Open Access)
- Yen, N. Y., Chang, M., Madani, K. (2017). Editorial Note: Web Data Analysis in Pervasive Multimedia Environment. Multimedia Tools and Applications, 76(9), 11485. (SCI)
- Chang, M., & Graf, S. (2017). Technology Enhanced Language Learning. Bulletin of the Technical Committee on Learning Technology, 19(1), 1. (SSCI)(Open Access)
- Song, Y., Jong, M. S. Y., Chang, M., & Chen, W. (2017). Guest Editorial: "HOW" to Design, Implement and Evaluate the Flipped Classroom? - A Synthesis. Educational Technology & Society, 20(1), 180-183. (SSCI)(Open Access)
- Tian, F., Sun, M., & Chang, M. (2016). Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment 2016). Computers & Graphics, 61, A2-A3. (SCI) Access: http://dx.doi.org/10.1016/j.cag.2016.10.002
- Lo, C.-C., Chao, K.-M., Kung, H.-Y., Chen, C.-H., & Chang, M. (2015). Information Management and Applications of Intelligent Transportation System. Mathematical Problems in Engineering. (SCI) Access: http://www.hindawi.com/journals/mpe/2015/613940/
- Chang, M., & Chen, M.-P. (2013). Guest Editors' Introduction - Special Issue "Practical Applications of Mobile and Internet Educational Games." Research and Practice in Technology Enhanced Learning, 8(2), 203-204. Access:
- Chang, M., Kuo, R., Loeb, G., & Olaniran, B. (2012). Special Issue on Information Retrieval for Online Learning. The International Review of Research in Open and Distributed Learning, 13(5), i-iii. (SSCI)(Open Access) Access: http://www.irrodl.org/index.php/irrodl/article/view/1425/2412
- Chen, C.-H., Lo, C.-C., Kung, H.-Y., Hung, C.-C., Wang, P., & Chang, M. (2012). Guest Editors Introduction for Volume 7 Number 2 - Special Issue on Cloud Computing Technology and Application. IEEE Technology and Engineering Education, 7(2), I. (IEEE)
- Pan, Z., Cheok, A. D., Müller, W., Chang, M., & Zhang, M. (2012). Editorial. Transactions on Edutainment VIII, V-VII. Access: http://dx.doi.org/10.1007/978-3-642-31439-1
- Chang, M., & Liu, E. Z.-F. (2011). Guest editorial Preface - Special Issue on Web 2.0 Innovation and Education. International Journal of Online Pedagogy and Course Design, 1(2), i-iii.
- Pan, Z., Cheok, A. D., Müller, W., & Chang, M. (2009). Preface. Transactions on Edutainment III, V-VI. Access: http://dx.doi.org/10.1007/978-3-642-11245-4
- Chang, M. (2009). Guest Editorial Preface - IJICTHD 1(3). International Journal of Information Communication Technologies and Human Development, 1(3), i-iii.
- Book Chapters
- Ahmed Tlili and Maiga Chang. (2019). Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (249-255), Smart Computing and Intelligence. Springer.
- J. X. Seaton, Maiga Chang, & Sabine Graf. (2019), Integrating a Learning Analytics Dashboard in an Online Educational Game. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (127-138), Smart Computing and Intelligence. Springer.
- Mouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Kinshuk and Ronghuai Huang. (2019). iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches. In A. Tlili & M. Chang (Eds.), Data Analytics Approaches in Educational Games and Gamification Systems (113-126), Smart Computing and Intelligence. Springer.
- Rita Kuo, Maiga Chang, Zhong-Xiu Lu, and Cheng-Li Chen. (2019). Student and teacher's perceptions toward the in-game card as educational reward (ICER) Moodle plug-in. In P. Díaz, A. Ioannou, K. K., Bhagat, J. M., Spector (Eds.), Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education (275-289), Smart Computing and Intelligence, Springer.
- Beth Perry, Margaret Edwards, Carol Anderson, Maiga Chang, Dr Kinshuk and Pamela Hawranik. (2017). Health-Related Technology Use by Older Adults in Rural and Small Town Communities. In J. Guillian (Ed.), Diverse Perspectives on Aging in a Changing World (pp. 38-53). Abingdon, Oxon, UK: Routledge.
- Zhang, J., Yang, J., Chang, M., Chang, T. (2016). Towards a Critical Understanding to the Best Practices of ICT in K-12 Education in Global Context. In: Zhang, J., Yang, J., Chang, M., Chang, T. (eds.) ICT in Education in Global Context. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-10-0373-8_1
- Maiga Chang. (2015). Data Analytics for Education and Healthcare. 2015 Proceedings of Science of Technology Innovation. Athabasca, AB, Canada: Faculty of Science and Technology, Athabasca University, 73-91. (Open Access)
- Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2014). Story-based Virtual Experiments Environment. Smart Learning Environments. Berlin: Springer, 175-198.
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). Context-aware Mobile Role Playing Game for Learning. The New Developments in Technology Enhanced Learning. Berlin: Springer, 131-146.
- Chun Chang, Maiga Chang, and Jia-Sheng Heh. (2014). National Palace Museum Adventure - A mobile Educational Role Playing Game for Museum Learning. Ubiquitous Learning Environments and Technologies. Berlin: Springer, 201-223.
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). The Effect of Story in Mobile Educational Game. Ubiquitous Learning Environments and Technologies. Berlin: Springer, 55-76.
- Vive Kumar, Maiga Chang, and Tracey L. Leacock. (2011). Mobile Computing and Mixed-Initiative Support for Writing Competence. Intelligent and Adaptive Learning Systems - Technology Enhanced Support for Learners and Teachers. Edited by Sabine Graf, Fuhua Lin, Kinshuk and Rory McGreal. 327-341. Hershey, PA: Information Science Reference. (Chapter 21)
- Maiga Chang, Qing Tan, Tzu-Chien Liu, and Fu-Hua Lin. (2009). Multi-Agent Architecture and Location-based Ubiquitous Learning Framework. Ubi-Media Computing. Edited by Qing Li and Timothy K. Shih. 341-354. Boca Raton, Florida, USA: Taylor & Francis Group. (Chapter 16)
- Bolanle A. Olaniran, Hansel E. Burley, and Maiga Chang. (2009). Social Issues and Web 2.0: A Closer Look at Culture. Handbook of Research on Web 2.0, 3.0. X.0: Technologies, Business, and social applications. Edited by San Murugesan. 613-628. Hershey, PA: Information Science Reference. (Chapter 34)
- Bolanle A. Olaniran, Hansel E. Burley, Maiga Chang, Rita Kuo, and Mary Frances Agnello. (2009). Socio-Technical Challenges of Semantic Web: A Culturally Exclusive Proposition? Handbook of Research on Social Dimensions of Semantic Technologies and Web Services, Edited by Maria Manuela Cunha, Eva F. Oliveira, Antonio J. Tavares, & Luis G. 379-391. Ferreira. Hershey, PA: Information Science Reference.
- Wei-Peng Lien, Rita Kuo and Maiga Chang (2009). Using Blended Learning to Teach Foreign Brides Chinese. Learning Culture and Language through ICTs: Methods for Enhanced Instruction. Edited by Maiga Chang and Chen-Wo Kuo. 119-136. Hershey, PA: Information Science Reference.
- Maiga Chang, Kun-Fa Cheng, Jung-Kai Chang and Ming-Wei Chen. (2006). An Assistant Tool for Teachers to Teach Computer Hardware with PBL Theory - Take Dream Computer Lecture for Example. Tools for Teaching Computer Networking and Hardware Concepts. Edited by Nurul I. Sarkar. 249-266. Hershey, PA: Idea Group, Inc. (Information Science Publishing Imprints) Hard Cover ISBN: 1-59140-735-4; Soft Cover ISBN: 1-59140-736-2).
- Journal Papers
- Senthil Kumar Narayanasamy, Maiga Chang. (2023). An Entity Extraction and Categorization Technique on Twitter Streams. International Journal of Information Technology & Decision Making. https://doi.org/10.1142/S0219622023500360 (accepted)(SCI)
- Maiga Chang, Marta De Angelis, Angelo Gaeta, Francesco Orciuoli, Mimmo Parente. (2023). Designing situated learning experiences for smart cities: the Inf@nziaDigiTales3.6 experience. Interactive Learning Environments. 31(1), 544-561. https://doi.org/10.1080/10494820.2020.1799024 (SSCI)
- Benazir Quadir, Maiga Chang, Jie Chi Yang. (2021). Categorizing learning analytics models according to their goals and identifying their relevant components: A review of the learning analytics literature from 2011 to 2019. Computers and Education: Artificial Intelligence, 2, Article 100034. https://doi.org/10.1016/j.caeai.2021.100034(Elsevier)(Open Access)
- Ahmed Hosny Saleh Metwally, Maiga Chang, Yining Wang, Ahmed Mohamed Fahmy Yousef. (2021). Does Gamifying Homework Influence Performance and Perceived Gameful Experience? Sustainability, 13(9), Article 4829. https://doi.org/10.3390/su13094829(SCI/SSCI)(Open Access)
- Ahmed Hosny Saleh Metwally, Lennart E. Nacke, Maiga Chang, Yining Wang, Ahmed Mohamed Fahmy Yousef. (2021). Revealing the hotspots of educational gamification: An umbrella review. International Journal of Educational Research, 109, Article 4829. https://doi.org/10.1016/j.ijer.2021.101832(SSCI)(Open Access)
- Ahmed Tlili, Sarra Hattab, Fathi Essalmi, Nian-Shing Chen, Ronghuai Huang, Kinshuk, Maiga Chang, Daniel Burgos. (2021). A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching, International Journal of Interactive Multimedia and Artificial Intelligence, 6(6), 215-224. http://dx.doi.org/10.9781/ijimai.2021.03.002(SSCI)(Open Access)
- Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu, Daniel Burgos, Nian-Shing Chen, Kinshuk. (2021). A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games, International Journal of Interactive Multimedia and Artificial Intelligence, 7(2), 250-261 http://dx.doi.org/10.9781/ijimai.2021.03.003(SSCI)(Open Access)
- Kuo-Chen Li, Maiga Chang, Kuan-Hsing Wu (2020). Developing a Task-Based Dialogue System for English Language Learning. Education Sciences, 10(11), Article #306. https://doi.org/10.3390/educsci10110306 (ESCI)(Open Access)
- Bruce Davidson, M. Ali Akber Dewan, Vivekanandan Kumar, Maiga Chang, Brenda Liggett (2020). Visualizing Benefits: Evaluating Healthcare Information System Using IS-Impact Model. IEEE Access, 8, 148052-148065. https://doi.org/10.1109/ACCESS.2020.3015467 (IEEE)(SCI)(Open Access)
- Maiga Chang, Giuseppe DAniello, Matteo Gaeta, Francesco Orciuoli, Demetrios Samspon, Carmine Simonelli. (2020). Building ontology-driven tutoring models for Intelligent Tutoring Systems using data mining. IEEE Access, 8, 48151-48162. https://doi.org/10.1109/ACCESS.2020.2979281(IEEE)(SCI)(Open Access)
- Rita Kuo, Cheng-Li Chen, Zhong-Xiu Lu, Maiga Chang, & Hung-Yi Chang. (2019). Educational Reward Information Communication API (ERIC API): A Preliminary Study Result. Revista Produção E Desenvolvimento, 5. https://doi.org/10.32358/rpd.2019.v5.395 (Open Access)
- Ahmed Tlili, Mouna Denden, Fathi Essalmi, Mohamed Jemni, Maiga Chang, and Kinshuk. (2019). An unobtrusive method to model the learner's personality using learning analytics in iMoodle. Interactive Learning Environment. https://doi.org/10.1080/10494820.2019.1636084 (SSCI)(published online first)
- J. Michael Spector and SLFG (The Smart Learning Futures Group). (2018). Smart learning futures: a report from the 3rd US-China smart education conference. Smart Learning Environments, 5, Article No. 5. Retrieved from https://doi.org/10.1186/s40561-018-0054-1 (Springer)(Open Access)
- Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vivekanandan S. Kumar, Hsu-Yang Kung. (2018). GRACE: An Online Reading and Annotation Recommendation Platform. Educational Communications and Technology, 5(1), 59-64. (published and translated in Chinese
)(draft in English )
- Maiga Chang. (2018). Characteristics of Educational Games and Game-based Learning and Assessment - An interview of Dr. Maiga Chang regarding educational games. Educational Communications and Technology, 5(1), 4-7. (published and translated in Chinese
)(draft in English )
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2017). The Effectiveness of Using In-Game Cards as Reward. Research and Practice in Technology Enhanced Learning, 12, Article #15. https://telrp.springeropen.com/articles/10.1186/s41039-017-0054-8 (Open Access)
- Sabri Sasi, Maiga Chang, Fahriye Altınay-Aksal, Dervis Kayimbasioglu, Huseyin Haci, Kinshuk, and Zehra Altınay-Gazi. (2017). Technology Enhanced Instruction: An Example of English Language Learning in the Context of Peace. EURASIA Journal of Mathematics, Science and Technology Education, 13(6), 1605-1614. doi:10.12973/eurasia.2017.00687a. http://www.iserjournals.com/journals/eurasia/download/10.12973/eurasia.2017.00687a (SSCI)(Open Access)
- Xiaobing Su, Xiaorui Huang, Chun Zhou, Maiga Chang. (2017). A Technological Pedagogical Content Knowledge (TPACK) Scale for Geography Teachers in Senior High School. Education and Science, 42(190), 325-341. http://egitimvebilim.ted.org.tr/index.php/EB/article/view/6849/2593 (SSCI)(Open Access)
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2014). Story Decorated Context-Aware Mobile Educational Game - A Case of Canada and Taiwan. Educational Technology & Society, 17(2), 101-114. (SSCI, impact factor 1.376 @ 2014)(Open Access)
- David A. Jones, Maiga Chang, and Kinshuk. (2014). Pecunia - A Life Simulation Game for Finance Education. Research and Practice in Technology Enhanced Learning, 9(1), 7-39. (Open Access)
- Rita Kuo, Maiga Chang, Chun-Wei Lyu and Jia-Sheng Heh. (2013). A Pilot Study of the Situated Game for Autistic Children Learning Activities of Daily Living. Research and Practice in Technology Enhanced Learning, 8(2), 291-315. (Open Access)
- Maiga Chang, Rita Kuo, Keith Ying, Andrew F. Chiarella, Jia-Sheng Heh, and Kinshuk. (2013). Clustering Annotations of a Digital Text with Bio-inspired Approaches. Journal of Hybrid Technology, 1(1), 1-10.
- Chun-Hung Lin, Eric Zhi-Feng Liu, Yu-Liang Chen, Pey-Yan Liou, Maiga Chang, Cheng-Hong Wu, and Shyan-Ming Yuan. (2013). Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students. Educational Technology & Society, 16(2), 271-281. (SSCI, impact factor 1.376 @ 2014)(Open Access)
- Eduardo Werneck and Maiga Chang. (2013). A Flash-based On-the-Job Training Game. International Journal of Arts and Technology, 6(3), 229-245.
- David A. Jones and Maiga Chang. (2013). Multiplayer Online Role Playing Game For Teaching Youth Finance in Canada. International Journal of Online Pedagogy and Course Design, 2(2), 44-59.
- Vladan Nincic, Maiga Chang and Fuhua Lin. (2013). dMLRid - An XML-based Proof-of-Concept Mobile DRM Framework for Sharing Learning Contents among Mobile Networks. International Journal of Information and Electronics Engineering, 3(2), 180-184.
- Shang-Ti Chen, I-Tsun Chiang, Eric Zhi-Feng Liu, and Maiga Chang. (2012). Effects of Improvement on Selective Attention: Developing Appropriate Somatosensory Video Game Interventions for Insititutional-dwelling Elderly with Disabilities. The Turkish Online Journal of Educational Technology, 11(4), 409-417. (SSCI, impact factor 0.956)
- Maiga Chang, Jia-Sheng Heh, and Hwei-Nung Lin. (2012). Tele-Physical Examination and Tele-Care Systems for Elderly People. Journal of Community Informatics, 8(1). (Open Access)
- Rita Kuo, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (2011). A Personalized Webpage Reconstructor based on Concept Lattice and Association Rules. Journal of Internet Technology, 12(6), 1015-1024. (SCIE, impact factor 0.448)
- Zheng-Hong Wu, Zhi-Ting Zhu, Maiga Chang, and Yong-He Wu. (2011). Issues of Designing Educational Multimedia Metadata Set based on Educational Features and Needs. Journal of Internet Technology, 12(5), 685-698. (SCIE, impact factor 0.448)
- Sabine Graf, Kinshuk, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, Oscar Lin, and Nian-Shing Chen. (2011). Adaptabilidad y Personalización de Ambientes de Aprendizaje Ubicuos - Un enfoque basado en estilos de aprendizaje (in Spanish; English title: Adaptivity and Personalization in Ubiquitous Learning Environments - Learning Styles based Approach). Revista Magisterio Journal, 52, 30-39.
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Usability of Context-Aware Mobile Educational Game, Knowledge Management & E-Learning, 3(3), 448-477. (Open Access)
- Vive Kumar, Maiga Chang, and Tracey Leacock. (2011). Ubiquitous Writing. Ubiquitous Learning: An International Journal, 3(3), 173-188.
- Yu Fang Chang, Eric Zhi-Feng Liu, and Maiga Chang. (2011). From the Perspective of Creative Subculture to Investigate Adolescent Blogs. International Journal of Online Pedagogy and Course Design, 1(2), 31-45.
- Kinshuk, Maiga Chang, Sabine Graf, and Guangbing Yang. (2011). Adaptivity and Personalization in Mobile Learning. Technology, Instruction, Cognition and Learning, 8(2), 163-174.
- Dirksen Liu and Maiga Chang. (2011). Next-Stop Recommendation to Travelers according to Their Sequential Wandering Behaviours. Journal of Internet Technology, 12(1), 171-179. (SCIE, impact factor 0.448)
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. Transactions on Edutainment, III, 116-128. Berlin: Springer-Verlag. (EI)
- Rita Kuo and Maiga Chang. (2009). Elementary Level Botanical Item Generation. IEEE Learning Technology Newsletter, 11(3), 7-9. (Open Access)
- Sheu-Jen Huang, Wen-Chi Hung, Maiga Chang, and Janie Chang. (2009). The Effect of an Internet-Based, Stage-Matched Message Intervention on Young Taiwanese Women's Physical Activity. Journal of Health Communication, 14(3), 210-227. (SSCI, impact factor 2.057, ranking 2/45 in communication)
- Maiga Chang, Chin-Yeh Wang, and Gwo-Dong Chen. (2009). National Program for e-Learning in Taiwan. Educational Technology & Society, 12(1), 5-17. Retrieved from http://www.ifets.info/journals/12_1/2.pdf (SSCI, impact factor 1.376 @ 2014) (Open Access)
- Maiga Chang, Stis Wu, and Jia-Sheng Heh. (2008). Making the Real World as a Game World to Learners by applying Game-based Learning Scenes into Ubiquitous Learning Environment. Transactions on Edutainment, I, 261-277. Berlin: Springer-Verlag. (EI)
- Maiga Chang, Alex Chang, Jia-Sheng Heh, and Tzu-Chien Liu. (2008). Context-aware Learning Path Planner. WSEAS Transactions on Computers (ISSN: 1109-2750), 7(4), 316-325. (EI)
- Jia-Sheng Heh, Jen-Cheng Chen, and Maiga Chang. (2008). Designing a Decompositional Rule Extraction Algorithm for Neural Networks with Bound Decomposition Tree. Neural Computing and Applications (ISSN: 0941-0643), 17(3), 297-309. (SCI, impact factor 0.767)
- Jia-Sheng Heh, Shao-Chun Li, Jyh-Cheng Chang, and Maiga Chang. (2008). Providing Students Hints and Detecting Mistakes Made by Students in Virtual Experiment Environment. IEEE Transactions on Education (ISSN: 0018-9359), 51(1), 61-68. (SCI, impact factor 2.034)(IEEE)
- Jia-Sheng Heh, Shao-Chun Li, Alex Chang, Maiga Chang, and Tzu-Chien Liu. (2008). Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture. Educational Technology & Society (ISSN:1176-3647), 11(1), 29-44. (SSCI, impact factor 1.376 @ 2014) (Open Access)
- Chi-Kuo Chuang, Maiga Chang, Chin-Yeh Wang, Wen-Cheng Chung, and Gwo-Dong Chen. (2008). E-Learning Applied to Pilot Training in the TransAsia Airway in Taiwan. AACE International Journal on E-Learning (ISSN: 1537-2456), 7(1), 23-39.
- Rita Kuo, Athena Hsieh, Maiga Chang, Jia-Sheng Heh. (2007). Sending the Most Appropriate Feedbacks to Students. WSEAS Transactions on Information Science and Applications (ISSN:1790-0832) , 4(3), 584-591. (EI)
- Maiga Chang, Chin-Yeh Wang, and Gwo-Dong Chen. (2007). Quantitative and Qualitative Results of the National Program for e-Learning in Taiwan. WSEAS Transactions on Computers (ISSN: 1109-2750), 6(3), 546-551. (EI)
- Wei-Peng Lien, Maiga Chang, and Ko-Kang Chu. (2007). Using Internet Technology to Make Students Learning Better in Video/Audio Design Course. WSEAS Transactions on Computers (ISSN: 1109-2750), 6(3), 433-440. (EI)
- Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, and Jia-Sheng Heh. (2006). Monitoring the Experiment Process and Measuring the Learning Effects of Students in Virtual Experiment Environment by Using Petri Net Theory. Zhigeng Pan et al. (Eds.). Lecture Notes in Computer Science, 3942, 108-115, Heidelberg: Springer. (EI, acceptance rate: 36.63%)
- Jen-Cheng Chen, Jia-Sheng Heh, and Maiga Chang. (2006). Designing a Decompositional Rule Extraction Algorithm for Neural Networks. J. Wang et al. (Eds.). Lecture Notes in Computer Science, 3971, 1305-1311, Heidelberg: Springer. (EI, acceptance rate: 25.49%)
- Shao-Chun Li, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2006). Applying Knowledge Map to Diagnose Students' Misconception and Provide Suitable Teaching Materials. WSEAS Transactions on Computers (ISSN: 1109-2750), 5(1), 133-140. (EI)
- Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Unsupervised Knowledge Navigation: Reconstructing the Hypermedia Structure of Instructional Materials on World Wide Web. WSEAS Transactions on Information Science and Applications (ISSN:1790-0832), 2(10), 1505-1513. (EI)
- Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2004). Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. International Journal of Educational Technology & Society (ISSN:1176-3647), 7(2), 124-132. (SSCI, impact factor 1.376 @ 2014)(Open Access)
- Shao-Chun Li, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (1999). Competency-Based Training Virtual Classroom for Vocational Training on WWW. Tamkang Journal of Science and Engineering, 2(3), 119-132. (EI)
- Maiga Chang and Jia-Sheng Heh (1999). Implements an Evolutionary Self-Organizing Map Based on Graph Evolution. Journal of Chinese Fuzzy Systems Association, 5(2), 17-24. (EI)
- Maiga Chang, Ivory Chung, and Jia-Sheng Heh (1996). The sensory architecture in virtual creatures. Journal of Computer, Mainland China (ISSN:0254-4164), 19(sup.), 90-98. (EI)
- Conference Papers
- Robert Schmidt, Maiga Chang, Hsiang-Han Cheng, Greg Fredin, Kevin Haghighat, Rita Kuo. (2024). Authorship Forensics Portal. In: 32nd International Conference on Computers in Education (ICCE 2024), Manila, Philippines, November 25-29, 2024. (accepted).
- Le Minh Duc Nguyen, Fuhua Lin and Maiga Chang. (2024). Generating Learning Sequence Using Contextual Bandit Algorithms. In: 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024. (accepted).
- Stavros A. Nikou, Arjun Guliya, Suraj Van Verma and Maiga Chang. (2024). A Generative Artificial Intelligence empowered chatbot: System usability and student teachers’ experience. In: 20th International Conference on Intelligent Tutoring Systems (ITS 2024), Thessaloniki, Greece, June 10-13, 2024. (accepted).
- Maiga Chang. (2023). MEGA World – A Platform of Multiplayer Educational Game for All. In: 31st International Conference on Computers in Education, (ICCE 2023), Matsue, Shimane, Japan, December 4-8, 2023, Volume 2, 765-773 (Open Access)
- Vijayasri Iyer, Senthilkumar.T, Madhusudana Rao Nalluri, and Maiga Chang. (2023). ConvMTL Multi-Task Learning via Self-Supervised Learning for Simultaneous Dense Predictions. In: 8th IAPR International Conference on Computer Vision and Image Processing, (CVIP 2023), Jammu, India, November 4, 2023,
- Tao Wu, Maiga Chang. (2023). Application of generative artificial intelligence to assessment and curriculum design for project-based learning. In: 9th International Conference on Engineering and Emerging Technologies, (ICEET 2023), Istanbul, Turkey, October 27-28, 2023.
- Yu-Ju Lan, Fu-Ling Chung, and Maiga Chang. (2023). A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education. In: 2023 International Conference of Innovative Technologies and Learning, (ICITL 2023), Porto, Portugal, August 28-30, 2023, 260-267. (Best Paper Award)
- Vinayak Sharma and Maiga Chang. (2023). Chatbot and Bridge of Multiplayer Educational Game World and Summary Generation Service. In: 1st International Conference on Metaverse and Artificial Companions in Education and Society, (MetaACES 2023), Hybrid, Hong Kong, June 14-16, 2023, 101-107. Access: https://www.eduhk.hk/metaaces2023/proceedings.html (Open Access)(Best Short Paper Award)
- Rita Kuo, Maria F. Iriarte, Di Zou and Maiga Chang. (2023). Preliminary Performance Assessment on Ask4Summary’s Reading Methods for Summary Generation. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 630-637. (Springer)
- Stavros A. Nikou and Maiga Chang. (2023). Learning by Building Chatbot: A System Usability Study and Teachers’ Views about the Educational Uses of Chatbots. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 342-351 (Springer)
- Ted Krahn, Rita Kuo and Maiga Chang. (2023). Personalized Study Guide: A Moodle Plug-in Generating Personal Learning Path for Students. In: 19th International Conference on Intelligent Tutoring Systems, (ITS 2023), Hybrid, Corfu, Greece, June 2-June 5, 2023, 333-341. (Springer)
- Mohammed Saleh, Maiga Chang, and Maria F. Iriarte. (2022). Ask4Summary Automatically Responds Student's Question with a Summary Assembled from Course Content. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 2, 413-418.
- Mohammed Saleh, Maria F. Iriarte, and Maiga Chang. (2022). Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques. In: Proceedings of the 30th International Conference on Computers in Education, (ICCE 2022), Kuala Lumpur, Malaysia (Hybrid), November 28-December 2, 2022, Volume 1, 549-554.
- Mikhail Vinogradov, Maiga Chang, Fuhua Lin, and Yang Yan. (2022). Improving Student Mental Health Through Health Objectives in a Mobile App. In: Papadopoulos, G.A., Achilleos, A., Pissaloux, E., Velázquez, R. (eds) ICT for Health, Accessibility and Wellbeing (pp. 413-418). IHAW 2022. Communications in Computer and Information Science, vol 1799. Springer, Cham. doi:10.1007/978-3-031-29548-5_8
- Maiga Chang and Scott McQuoid. (2022). Visualized Environment to Build Chatbot for Learning and Training. In: 1st International Workshop on Metaverse and Artificial Companions in Education and Society (MetaACES 2022), Virtual, June 24, 2022, 37-38.
- Balamanikandan J, Senthil Kumar Thangavel and Maiga Chang. (2022). Eliminating Environmental Context for Fall Detection based on Movement Traces. In: 5th International Conference on Soft Computing and Signal Processing (ICSCSP 2022), Hyderabad, India, June 24-25, 2022. (Springer)(accepted)
- Deepak C, Maiga Chang, and Sabine Graf. (2022). A Learning Analytics Approach to Build Learner Profiles within the Educational Game OMEGA+. In: 18th International Conference on Intelligent Tutoring Systems, (ITS 2022), Hybrid, Bucharest, Romania, June 29-July 1, 2022, 139-147. (Springer)
- Rita Kuo, Radomir Wasowski, Ted Krahn, and Maiga Chang. (2022). LORD: A Moodle Plug-in Helps to Find the Relations among Learning Objects. In: 18th International Conference on Intelligent Tutoring Systems, (ITS 2022), Hybrid, Bucharest, Romania, June 29-July 1, 2022, 115-122. (Springer)(Best Short Paper Award)
- Sayantan Pal, Maiga Chang, Maria Fernandez Iriarte. (2021). Summary Generation using Natural Language Processing Techniques and Cosine Similarity. In: the Proceedings of the 21st International Conference on Intelligent Systems Design and Applications, (ISDA 2021), Virtual, December 13-15, 2021, 508–517. (Springer)
- Mouna Denden, Ahmed Tlili, Maiga Chang, Ted Krahn, Rita Kuo, Mourad Abed, Mohamed Jemni. (2021). Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin. In: the Proceedings of the 8th International Conference on ICT & Accessibility, (ICTA 2021), Tunis, Tunisia, December 8-10, 2021. (IEEE) https://doi.org/10.1109/ICTA54582.2021.9809426
- Tao Wu and Maiga Chang. (2021). The application framework of blockchain technology in higher education based on the smart contract. In: the Proceedings of the 3rd International Conference on High Performance Big Data and Intelligent Systems, (HPBD&IS 2021), Macau, China, December 5-8, 2021, 140-144. doi:10.1109/HPBDIS53214.2021.9658468 (IEEE)
- Tao Wu and Maiga Chang. (2021). The Cloud-Based Textbook: From Choice to Advantage. In: the Proceedings of the International Conference on Teaching, Assessment, and Learning for Engineering, (TALE 2021), Wuhan, China, December 5-8, 2021. doi:10.1109/TALE52509.2021.9678553 (IEEE)
- Tao Wu and Maiga Chang. (2021). From Motivation Components to Academic Achievement Prediction. In: the Proceedings of the 13th International Conference on Education Technology and Computers, (ICETC 2021), October 2021, 46-52. https://doi.org/10.1145/3498765.3498773
- Tao Wu and Maiga Chang. (2021). The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment. In: the Proceedings of the 21st IEEE International Conference on Advanced Learning Technology, (ICALT 2021), Virtual, July 12-15, 2021, 425-427. (IEEE)
- Tao Wu and Maiga Chang. (2021). Infusing Computational Thinking into the Accounting Curriculum – Framework and Perspectives. In: IEEE International Conference on Educational Technology, (ICET 2021), Hybrid, Beijing, China, June 18-20, 2021, 235-241. doi:10.1109/ICET52293.2021 (IEEE)
- Rita Kuo, Ted Krahn, and Maiga Chang. (2021). Behaviour Analytics - A Moodle Plug-in to Visualize Students' Learning Patterns. In: 17th International Conference on Intelligent Tutoring Systems, (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 232-238. (Springer)
- Tao Wu and Maiga Chang. (2021). Three Common Group Formations in Online Collaborative Learning. In: 17th International Conference on Intelligent Tutoring Systems, (ITS 2021), Hybrid, Athens, Greece, June 7-11, 2021, 357-363. (Springer)
- Tao Wu and Maiga Chang. (2021). Infusing Computational Thinking into the Accounting Practice Course. In: 5th APSCE International Conference on Computational Thinking and STEM Education, (CTE-STEM 2021), Virtual, June 2-4, 2021, 66-67.
- Ahmed Tlili, Roua Najjar, Fathi Essalmi, Mohamed Jemni, Maiga Chang, Ronghuai Huang and Ting-Wen Chang. (2020). Unobtrusive monitoring of learners' game interactions to identify their dyslexia level. In the Proceedings of the 20th IEEE International Conference on Advanced Learning Technology (ICALT 2020), Tartu, Estonia, July 6-9, 2020, 109-113 (IEEE)
- Olfa Jeblaoui, Mohamed Ali Khenissi, Fathi Essalmi and Maiga Chang. (2019). Modelling the Learner's Values with Computer-based Educational Game. In the Proceedings of the 7th International conference on ICT & Accessibility (ICTA 2019), Hammamet, Tunisia, December 13-15, 2019, 1-9. doi:10.1109/ICTA49490.2019.9144851 (IEEE)
- Maiga Chang, Sabine Graf, Patrick Corbett, J. X. Seaton, Scott McQuiod, and Tamra Ross. (2019). OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills. In the Proceedings of the 10th IEEE International Conference on Technology for Education, (T4E 2019), Goa, India, December 9-11, 2019, 178-185. (IEEE)
- Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010, 591-598. (Open Access)
- Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2019). A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2010, 647-650. (Open Access)
- Ahmed Tlili, Mouna Denden, Fathi Esselmi, Mohamed Jemni, Kinshuk, Nian-Shing Chen, Maiga Chang, and Ronghuai Huang. (2019). A mind-mapping guide based on Unified Modeling Language for developing educational role-playing games. In the Proceedings Volume 1 of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education, Kenting, Taiwan, December 2-6, 2019, 561-566. (Open Access).
- Jenkins, D., Cheng, E., Kuo, R., Zheng, J. & Chang, M. (2019). Using Game-based Educational Rewards and Social Networks to Encourage Students' Academic Success. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 728-736). New Orleans, Louisiana, United States: Association for the Advancement of Computing in Education (AACE).
- Mohammad Belghis-Zadeh, Hazra Imran, Maiga Chang, and Sabine Graf. (2019). WEBLORS - A Personalized Web-Based Recommender System. In the Proceedings of the 18th International on Web-based Learning (ICWL 2019), Magdeburg, Germany, September 23 to 25, 2019, 258-266. (Springer)
- Cheng-Li Chen, Maiga Chang, Hung-Yi Chang, Chun-Hung Lin, Kuo-Chen Li, Rita Kuo, and Hongxue Wang. (2019). The Effectiveness of Giving Students In-game Cards as Rewards. In the Proceedings of the 2nd International Cognitive Cities Conference (IC3 2019), Kyoto, Japan, September 3 to 6, 2019, 306-315. doi:10.1007/978-981-15-6113-9_35 (Springer)
- Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82. (Springer)
- Cheng-Ting Chen, Maiga Chang, Kuan-Hsing Wu, and Pei-Shan Yu. (2018). Web-based Conversation Quest for Enhancing English Speaking Skills. In the Workshop Proceedings of the 26th International Conference on Computers in Education, Manila, Philippines, November 26-30, 2018, 645-653. Access: https://apsce.net/conference_4.php (Open Access)
- J. X Seaton, Sabine Graf, Maiga Chang, & A. F_(redacted as requested)_d. (2018), Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In the Proceedings of 18th IEEE International Conference on Advanced Learning Technology (ICALT 2018), Mumbai, India, July 9-13, 2018, 229-230. (IEEE)
- Ahmed Tlili, Fathi Essalmi, Mohamed Jemni, Maiga Chang, & Kinshuk (2018). iMoodle: An Intelligent Moodle based on Learning Analytics. 14th International Conference on Intelligent Tutoring Systems, Montreal, Canada, 06/11-15, 2018, 476-479. (Springer)
- Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)
- Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.
- Ebenezer Aggrey, Maiga Chang, Rita Kuo, and Xiaokun Zhang. (2018). Higher Cognitive Items Generation Algorithms. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 51-60. (Springer)
- Miao-Han Chang, Maiga Chang, Rita Kuo, Fathi Essalmi, Vive Kumar, and Hsu-Yang Kung. (2018). Annotation Recommendation for Online Reading Activities. In the Proceedings of International Conference on Smart Learning Environments, Beijing, China, March 18-20, 2018, 135-140. (Springer)
- Rita Kuo, Maiga Chang, and Cheng-Li Chen. (2018). In-game Card as Educational Reward (ICER) Moodle Plug-ins: A Pilot Study. In the Proceedings of the International Conference on Technology in Education, Hong Kong, January 9-11, 2018, 5-16.(Springer)(Excellent Paper Award)
- Sanda Hammedi, Fathi Essalmi, and Maiga Chang. (2017). Healthy Kidney: An educational game for health awareness. In the Proceedings of the 25th International Conference on Computers in Education, Christchurch, New Zealand, December 4-8, 2017, 808-813.
- Cheng-Li Chen, Yiyang Zhao, Anni Luo, Maiga Chang, Dongming Qian, Rita Kuo, Hung-Yi Chang. (2017). Educational Reward Moodle Plug-In. 21st Global Chinese Conference on Computers in Education (GCCCE 2017), Beijing, China, June 3-6, 2017, 211-218. (Best Student Paper Award Nomination)
- Mojibola Abioye, Maiga Chang, Shi-Jer Lou, Ru-Chu Shih, Tzu-Chien Liu and Fuhua Lin. (2017). The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education. 17th IEEE International Conference on Advanced Learning Technology (ICALT 2017), Timisoara, Romania, July 3-7, 2017, 168-169. (IEEE)
- Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, and Hsu-Yang Kung. (2017). Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case. In the Proceedings of the 19th International Conference on Human-Computer Interaction, Vancouver, Canada, July 9-14, 2017, 241-254. (Springer)
- Ken Mulder, Maiga Chang, Larbi Esmahi, and Mohamed Jemni. (2017). Inertial Navigation Algorithms. In the Proceedings of the 15th IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), Kona, Big Island, Hawaii, USA, March 13-17, 2017, 14-17. (IEEE)
- Peayton Chen, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2016). Trading Card Game. In the Workshop Proceedings of the 24th International Conference on Computers in Education, Mumbai, India, November 28-December 2, 2016, 6-11.
- Cheng-Li Chen, Maiga Chang, and Hung-Yi Chang. (2016). Educational Resource Information Communication API (ERIC API): The Case of Moodle and Online Tests System Integration. In Proceedings of the 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 225-229. (Springer)
- Ebenezer Aggrey, Rita Kuo, Maiga Chang, and Kinshuk. (2016). Online Test System to Reduce Teachers' Workload for Item and Test Preparation. In Proceedings of 3rd International Conference on Smart Learning Environments, Tunis, Tunisia, September 28-30, 2016, 213-217. (Springer)
- Anurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang, and Sahana Murthy. (2016). Game based Learning of Blood Clotting Concepts. In the Proceedings of 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA, July 25-28, 2016, 526-530. (IEEE)
- Kavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang, and Sridhar Iyer. (2016). Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland. In the Proceedings of 16th IEEE International Conference on Advanced Learning Technologies (ICALT 2016), Austin, Texas, USA, July 25-28, 2016, 513-515. (IEEE)
- Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347.
- Boshi Li, Rita Kuo, Maiga Chang, and Kristin Garn. (2015). Reward Points Calculation based on Sequential Pattern Analysis in an Educational Mobile App. In the Proceedings of 21st International Conference on Distributed Multimedia Systems (DMS 2015), Vancouver, Canada. August 31-September 2, 2015, 186-190.
- Vahid Bahreman, Maiga Chang, Isa Amistad, and Kristin Garn. (2015). Design and Implementation of Self-Regulated Learning Achievement: Attracting Students Doing More Practices with Educational Mobile Apps. In the Proceedings of 2nd International Conference of Smart Learning Environments (ICSLE 2015), Sinaia, Romania, September 23-25, 2015, 261-265. (Springer)
- Miao-Han Chang, Rita Kuo, Maiga Chang, Kinshuk, and Hsu-Yang Kung. (2015). Online Annotation System and Student Clustering Platform. In the Proceedings of the 8th International Conference on Ubi-Media Computing (UMedia 2015), Colombo, Sri Lanka, August 24-26, 2015, 202-207. (IEEE)
- Neculai Ivascu, Maiga Chang, and Kristin Garn. (2015). Student Daily Practices Identification Algorithm for Mobile Learning Application. In the Proceedings of 15th IEEE International Conference on Advanced Learning Technologies (ICALT 2015), Hualien, Taiwan, July 6-9, 2015, 68-69. (IEEE)
- Cheng-Li Chen, Maiga Chang, Isa Amistad, and Kristin Garn. (2015). Educational Game Achievement Design based on the Analysis of Achievements in Commercial. In the Proceedings of 19th Global Chinese Conference in Computer Education (GCCCE 2015), Taipei, Taiwan, May 25-29, 2015, 324-331. (Best Full Paper Award Nomination)
- Maiga Chang, Rita Kuo, and Eric Zhi-Feng Liu. (2014). Revised Computer Game Attitude Scale. In the Proceedings of International Conference on Computers in Education (ICCE 2014), Nara, Japan, November 30-December 4, 2014, 598-607.
- Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2014). Students' Science Process Skills Diagnosis. In the Proceedings of International Conference on Smart Learning Environments (ICSLE 2014), Hong-Kong, July 24-25, 2014, 307-310. (Springer)
- Grant McClure, Maiga Chang, and Fuhua Lin. (2013). MAS Controlled NPCs in 3D Virtual Learning Environment. In the Proceedings of International Conference on Signal-Image Technology & Internet-Based Systems (SITIS 2013), Kyoto, Japan, December 2-5, 2013, 1026-1033. (IEEE)
- Ben Ripley, Dirksen Liu, Maiga Chang, and Kinshuk. (2013). Next Stop Recommender. In the Proceedings of 2013 International Joint Conference on Awareness Science and Technology and Ubi-Media Computing (iCAST-UMEDIA 2013), Aizuwakamatsu, Japan, November 2-4, 2013, 120-125. (IEEE)
- Maiga Chang, Ebenezer Aggrey, Mehadi Sayed and Kinshuk. (2013). Health Condition Alarm System. 2013 International Conference on Brain and Health Informatics (BHI 2013), Maebashi, Gumma, Japan, October 29-31, 2013. LNAI 8211, 307-315. (Springer)
- Sinthuja Thesappiriyan and Maiga Chang. (2013). Digital Games, Academia and Our Digital Kids. In the Proceedings of the Global Chinese Conference on Computers in Education 2013 (GCCCE 2013), Beijing, China, May 27-31, 2013, 397-400.
- Quan Meng, Laurie Cutrone, Maiga Chang, and Kinshuk. (2013). Automarking Web Service. In the Proceedings of 13th IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18, 2013, 146-148. (IEEE)
- Siu Hung Keith Lo and Maiga Chang. (2012). An Innovative Way for Mining Clinical and Administrative Healthcare Data. Active Media Technology (AMT 2012), Macau, December 4-7, 2012, 528-533. (Springer)
- Serene Jin Yan He and Maiga Chang. (2012). Mobile Learning Numeracy in Ontario. In the Proceedings of the 20th International Conference on Computers in Education, Singapore, November 26-30, 2012, 833-835.
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2012). Examining Computer Game Attitude Influence on Voluntariness of Using Educational Mobile Role-Playing Game. International Conference on Digital Game-based Learning (DGL 2012), Hangzhou, China, October 25-27, 2012, 161-165.
- Keith Ying, Maiga Chang, Andrew F. Chiarella, Kinshuk, Jia-Sheng Heh. (2012). Clustering Students based on Their Annotations of a Digital Text. In the Proceedings of 4th IEEE International Conference on Technology for Education, (T4E 2012), Andhra Pradesh, India, July 18-20, 2012, 20-25. (IEEE)
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2012). Usability of Story in Context-Aware Mobile Educational Game. In the Proceedings of the Global Chinese Conference on Computers in Education 2012 (GCCCE 2012), Kenting, Taiwan, May 28-June 1, 2012, 337-340.
- Ryan Jesse, Kinshuk, and Maiga Chang. (2012). Using IMS Learning Design to Author Authentic Learning Examples in Mobile Context In the Proceedings of 7th IEEE International Conference on Wireless, Mobile and Ubiquitous Technology in Education, (WMUTE 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012, 167-171. (IEEE)
- Maiga Chang, Rita Kuo, Chun-Wei Lyu, and Jia-Sheng Heh A Situated Game for Autistic Children Learning Activities of Daily Living. In the Proceedings of 4th IEEE International Conference on Digital Games and Intelligent Toys Based Education, (DIGITEL 2012), Takamatsu, Kagawa, Japan, March 27-30, 2012, 217-220. (IEEE)
- Syed Farooq Ahmed, Maiga Chang, and Kinshuk. (2012). Recommend Computer Studies Courses for Students Taken based on Supported Mobile Learning Modes. In the Proceedings of the IEEE International Conference on Technology Enhanced Education, (ICTEE 2012), Amritapuri, Kerala, India, January 3-5, 2012, 1-5. doi:10.1109/ICTEE.2012.6208652 (IEEE)
- Eduardo Werneck and Maiga Chang. (2011). A Flash-based Game for Employee Doing On-the-Job Training. In the Proceedings of the 6th International Conference on E-Learning and Games, (Edutainment 2011), Taipei, Taiwan, September 7-9, 2011, 522-526. (Springer)
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Story-based Learning Activity Generation in a Context-Aware Mobile Role Playing Game. In the Proceedings of the 5th European Conference on Game-Based Learning 2011 (ECGBL 2011), Athens, Greece, October 20-21, 2011, 358-367. (SSCI-ISSHP/ISI)
- Min-Chang Wu, Maiga Chang, Jia-Sheng Heh, and Kinshuk. (2011). Landmark-based Navigation System for Mobile Devices Have No Built-in GPS Receiver and Compass. In the Proceedings of the 10th World Conference on Mobile and Contextual Learning, (mLearn 2011), Beijing, China, October 18-21, 2011, 250-258.
- Laurie Cutrone, Maiga Chang, and Kinshuk. (2011). Auto-Assessor: Computerized Assessment System for Marking Student's Short-Answers Automatically. In the Proceedings of the 3rd IEEE International Conference on Technology for Education, (T4E 2011), Chennai, India, July 14-16, 2011, 81-88. (IEEE)
- Kinshuk, Maiga Chang, Jon Dron, Sabine Graf, Vive Kumar, Oscar Lin, Qing Tan, Dunwei Wen and Guangbing. Yang. (2011). Transition from e-learning to u-learning: innovations and personalization issues. In the Proceedings of the 3rd IEEE International Conference on Technology for Education (T4E), Chennai, India, July 14-16, 2011, 26-31. (IEEE)
- Clayton Clemens, Maiga Chang, Dunwei Wen, Vive Kumar, Oscar Lin, and Kinshuk. (2011). Traces of writing competency - surfing the classroom, social, and virtual worlds. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 625-626. (IEEE, acceptance rate 24.59%)
- Rita Kuo, Keith Ying, Maiga Chang, and Jia-Sheng Heh. (2011). Design Electronic Botany Worksheet Generation based on Bloom's Taxonomy for Mobile Learning. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 192-194. (IEEE, acceptance rate 24.59%)
- David A. Jones and Maiga Chang. (2011). Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 221-223. (IEEE, acceptance rate 24.59%)
- Martin M. Weng, Ireti Fakinlede, Fuhua Lin, Timothy K. Shih, and Maiga Chang. (2011). A Conceptual Design of Multi-Agent based Personalized Quiz Game. In the Proceedings of the 11th IEEE International Conference on Advanced Learning Technology, (ICALT 2011), Athens, GA, USA, July 6-8, 2011, 19-21. (IEEE, acceptance rate 24.59%)
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2011). Architecture and Collaborations among Agents in Mobile Educational Game. In the Proceedings of the 7th IEEE International Workshop on PervasivE Learning, Life, and Leisure, in IEEE Pervasive Computing and Communication 2011 (PerCom 2011), Seattle, WA, USA, March 21-25, 2011, 171-175. (IEEE)
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2010). CAMEG - A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Training. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 341-345.
- Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.
- Kinshuk, Sabine Graf, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, and Oscar Lin. (2010). Adaptivity and Personalization in Ubiquitous Learning Environments. Education Reform and Research in the Era of Transition: Responsibility and Future, Beijing, China, November 5-7, 2010, 275-285.
- Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen. (2010). Context-awareness Learning Activity Generation and its Agents in a Mobile Educational Game, In the Proceedings of Asia-Pacific Conference on Technology Enhanced Learning, (APTEL 2010), Osaka, Japan, September 24-26, 2010, ID. 65.
- Kinshuk, Sabine Graf, Maiga Chang, Jon Dron, Dunwei Wen, Vive Kumar, Qing Tan, Guangbing Yang, and Oscar Lin. (2010). Adaptivity and Personalization in Ubiquitous learning environments. Invited paper. II Congreso Internacional de Ambientes Virtuales de Aprendizaje Adaptativos y Accesibles (CAVA 2010), September 1-3, 2010, Cartagena, Columbia.
- Laurie Cutrone and Maiga Chang. (2010). Automarking: Automatic Assessment of Open Questions. In the Proceedings of the 10th IEEE International Conference on Advanced Learning Technologies, (ICALT 2010), Sousse, Tunisia, July 5-7, 2010, 143-147. (IEEE, acceptance rate 31.01%)
- Ming-Xiang Fan, Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2010). Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. In the Proceedings of the 5th International Conference on E-Learning and Games, (Edutainment 2010), Changchun, China, Aug. 16-18, 2010, 307-316. (Springer,, acceptance rate 28.38%)
- Ming-Xiang Fan, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2010). Using Story-based Virtual Experiment to Help Students Building Their Science Process Skills. In the Proceedings of the AACE 22th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2010), Toronto, Canada, June 29-July 2, 2010, 3350-3355.
- Rita Kuo and Maiga Chang. (2010). Using Intelligent Agent to Design a Pedagogical Process for Mobile Learning Environment. Conference on Commerce and Management 2010, (CCAM 2010), Tainan, Taiwan, May 12-14, 2010, 105-110.
- Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 103-107. (IEEE)
- Stis Wu, Alex Chang, Maiga Chang, Yu-Ren Yen, and Jia-Sheng Heh. (2010). Learning Historical and Cultural Contents via Mobile Treasure Hunting in Five-harbor District of Tainan, Taiwan. In the Proceedings of the 6th IEEE International Workshop on International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, (WMUTE 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 213-215. (IEEE)
- Shao-Chun Li, Ko-Kang Chu, and Maiga Chang. (2009). Applying Formal Concept Analysis to Teaching Material Extraction. In the Proceedings of the AACE World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education, (E-Learn 2009), Vancouver, BC, Canada, October 26-30, 2009, 481-487.
- Dirksen Liu and Maiga Chang. (2009). Recommend Touring Routes to Travelers according to Their Sequential Wandering Behaviours. In the Proceedings of the 10th International Symposium on Pervasive Systems, Algorithms and Networks, (I-SPAN 2009), Kaohsiung, Taiwan, Dec. 14-16, 2009, 350-355.
- Ping Mu and Maiga Chang. (2009). Time-decay-based Reputation Method for Buyers Making Decisions in Online Shopping. In the Proceedings of the 9th International Conference on Electronic Business, (ICEB 2009), Wynn Macau, Nov. 30-Dec. 4, 2009, 280-285.
- Keith Ying, Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2009). Narrative Elements Analysis for Educational Mobile Game Development. In the Proceedings of Technology Enhanced Learning Conference 2009, (TELearn 2009), Taipei, Taiwan, October 6-8, 2009, No.26.
- Maiga Chang and Kinshuk. (2009). Context-awareness Mobile Learning Activity Generator. In the Proceedings of the 6th International Workshop on Mobile and Ubiquitous Learning Environments, (MULE 2009), Athabasca, AB, Canada, Sep. 9-10, 2009, 26-29.
- Qing Tan, Kinshuk, Yen-Hung Kuo, Yu-Lin Jeng, Po-Han Wu, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang. (2009). Location-Based Adaptive Mobile Leaning Research Framework and Topics. In the Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, (CSE 2009), Vancouver, Canada, August 29-31, 2009, 1, 140-147. (IEEE)
- Eduardo Werneck and Maiga Chang. (2009). Where Academics Meet the Real World: Difficulties Encountered when Conducting a Project for Designing a Game-Based Learning in a Company. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 176-183. (Springer)
- Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang, and Shiau-Ping Yeh. (2009). Exploring Children's Perceptions of the Robots. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 512-517. (Springer)
- Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, and Maiga Chang. (2009). E-Learning: The Strategies of Learning Culture and Arts. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 101-107. (Springer)
- Peayton Chen, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2009). Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. In the Proceedings of the 4th International Conference on E-Learning and Games, (Edutainment 2009), Banff, AB, Canada, Aug. 9-11, 2009. Springer Lecture Notes in Computer Science, 5670, 175. (Springer)
- Kinshuk, Maiga Chang, Sabine Graf, and Guangbing Yang. (2009). Adaptivity and Personalization in Mobile Learning. American Educational Research Association Annual Meeting 2009, (AERA 2009), San Diego, CA, USA, April 13-17, 2009.
- Chun-Hung Lin, Eric Zhi-Feng Liu, Shan-Shan Cheng, Hwa-Wei Ko, and Maiga Chang. (2008). To Be an e-Tutor Or Not to Be an e-Tutor. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 149-153. (ISTP/ISI, EI)
- Yu-Fang Chang, Eric Zhi-Feng Liu, and Maiga Chang. (2008). The Pilot of Self Presentation and Self Disclosure with Blogging. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 172-176. (ISTP/ISI, EI)
- Zheng-Hong Wu, Zhi-Ting Zhu, Maiga Chang, and Yong-He Wu. (2008). Gaps between Metadata Standards of Learning Objects and Educational Needs of Multimedia Learning Resources. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 177-182. (ISTP/ISI, EI)
- Stis Wu, Maiga Chang, Hwei-Nung Lin, and Jia-Sheng Heh. (2008). Design Petri Net to Simulate the Processes of Tele-Healthcare. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 183-188. (ISTP/ISI, EI)
- Chun Chang, Stis Wu, Maiga Chang, and Jia-Shen Heh. (2008). Activity Generator for Informal Learning in Museum. In the Proceedings of the 7th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2008), Cairo, Egypt, Dec. 29-31, 2008, 189-194. (ISTP/ISI, EI)
- Tzu-Chien Liu and Maiga Chang. (2008). Human-Robot Interaction Research Issues of Educational Robots. In the Proceedings of the 2nd IEEE International Conference on Digital Games and Intelligent Toys Based Education, (DIGITEL 2008), Banff, AB, Canada, Nov. 17-19, 2008, 209-210. (IEEE)
- Chieh-Lun Liu, Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2008). Guiding Students to do Remedial Learning in School Campus with Learning Objects' Spatial Relations. In the Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 249-256.
- Maiga Chang, Qing Tan, Tzu-Chien Liu, and Oscar Lin. (2008). Multi-Agent Architecture-based Location-aware Service Project for Ubiquitous Learning. In the Proceedings of Workshop on Ubiquitous Learning Models for K-12, Higher Education, and Adult Education, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 233-240.
- Yen-Hung Kuo, Qing Tan, Kinshuk, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang. (2008). Learning by Collaborative Creating of Authentic Example. In the Proceedings of Doctoral Student Consortium for CUMTEL & DIGITEL, in the 16th International Conference on Computers in Education, (ICCE 2008), Taipei, Taiwan, October 27-31, 2008, 15-16.
- Yen-Hung Kuo, Qing Tan, Kinshuk, Yueh-Min Huang, Tzu-Chien Liu, and Maiga Chang.. (2008). Collaborative Creation of Authentic Examples with Location for U-learning. In the Proceedings of the IADIS International Conference on e-Learning 2008, (e-Learning 2008), Amsterdam, Netherlands, July 22-25, 2008, Volume 2, 16-20.
- Tzu-Chien Liu, Yi-Chun Lin, Kinshuk, and Maiga Chang. (2008). Individual Differences in Learning with Simulation Tool: A Pilot Study. In the Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, (ICALT2008), Santander, Cantabria, Spain, July 1-5, 2008, 501-503. (IEEE)
- Chieh-Lun Liu, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2008). Generating Interest-based Learning Paths based on Information Theory. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 4235-4242.
- Tzu-Chien Liu, Maiga Chang, Hwa-Wei Ko,Yu Wang, Shiau-Ping Yeh. (2008). Design and Development of Web-based Peer Review System for Enhancing Students' Audience Awareness and Reflective Thoughts. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 2265-2272.
- Shih-Bin Chen, Rita Kuo, Maiga Chang, Tzu-Chien Liu, and Jia-Sheng Heh. (2008). Developing True/False Test Sheet Generating System with Diagnosing Basic Cognitive Ability. In the Proceedings of the AACE 20th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2008), Vienna, Austria, June 30-July 4, 2008, 5740-5748.
- Stis Wu, Maiga Chang, and Jia-Sheng Heh. (2008). Game-based Learning Scenes Design for Individual User in Ubiquitous Learning Environment. In the Proceedings of the 3rd International Conference on E-Learning and Games, (Edutainment 2008), Nanjing, China, June 16-18, 2008, 451-462. (Springer)
- Stis Wu, Alex Chang, Maiga Chang, Tzu-Chien Liu, and Jia-Sheng Heh. (2008). Identifying Personalized Context-aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. In the Proceedings of the 5th International Conference on Wireless, Mobile and Ubiquitous Technologies in Education, (WMUTE 2008), Beijing, China, March 23-26, 2008, 95-99. (IEEE)
- Sabine Graf, Kathryn MacCallum, Tzu-Chien Liu, Maiga Chang, Dunwei Wen, Qing Tan, Jon Dron Fuhua Lin, Rory McGreal, and Kinshuk. (2008). An Infrastructure for Developing Pervasive Learning Environments. In the Proceedings of the 6th Annual IEEE International Conference on Pervasive Computing and Communications, (PerCom 2008), Hong Kong, China, March 17-21, 2008, 389-394. (IEEE)
- Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2007). Implementing a Context-aware Learning Path Planner for Learning in Museum. In the Proceedings of the 6th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2007), Tenerife, Canary Islands, Spain, Dec. 14-16, 2007, 239-243. (ISTP/ISI, EI)
- Tzu-Chien Liu, Kinshuk, Ssu-Chin Wang, Yi-Chun Lin, Oscar Lin, and Maiga Chang. (2007). The Effects of Students' Cognitive Styles upon applying computer multimedia to change statistical misconceptions. In the Proceedings of the 12th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2007), Quebec City, Canada, Oct. 15-19, 2007, 6242-6246.
- Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2007). Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. In the Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan, July 18-20, 2007, 362-366 (IEEE)
- Rita Kuo, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang. (2007). Generating Location-awareness Items in Mobile Learning Environment. In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (ITHET 2007), Kumamoto, Japan, July 10-13, 2007, 232-236.
- Shao-Chun Li, Maiga Chang, Jia-Sheng Heh, and An-Hao Huang. (2007). Delivering Location-awareness Navigation Questions According to Learning Performance in Mobile Learning Environment. In the Proceedings of the 8th International Conference on Information Technology Based Higher Education & Training (ITHET 2007), Kumamoto, Japan, July 10-13, 2007, 460-464.
- Athena Hsieh, Rita Kuo, Maiga Chang, Jihn-Chang Jehng, and Jia-Sheng Heh. (2006). Evaluating Feedback Efficiency in Learning Notification Express Delivery Service. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 153-158. (ISTP/ISI, EI)
- Maiga Chang, Chin-Yeh Wang and Gwo-Dong Chen. (2006). Four Years Outcomes of the National Science and Technology Program for e-Learning in Taiwan. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 1-5. (ISTP/ISI, EI)
- Wei-Peng Lien, Maiga Chang, and Ko-Kang Chu. (2006). Increasing Learning Effects by Applying e-Learning Tools to the Traditional Course - Take Video/Audio Design Course as Example. In the Proceedings of the 5th WSEAS International Conference on E-ACTIVITIES (E-Learning, E-Communities, E-Commerce, E-Management, E-Marketing, E-Governance, Tele-Working), (E-ACTIVITIES 2006), Venice, Italy, November 20-22, 2006, 200-205. (ISTP/ISI, EI)
- Alex Chang and Maiga Chang. (2006). Adaptive Mobile Navigation Paths for Elementary School Students' Remedial Studying. In the Proceedings of the IEEE International Conference on Interactive Computer Aided Learning, (ICL 2006), Villach, Austria, Sept. 27-29, 2006. (IEEE)
- Athena Hsieh, Rita Kuo, Chang-Kai Hsu, Maiga Chang and Jia-Sheng Heh. (2006). Making Static Online Teaching Materials Be Flexible to Learners by Reconstructing Its Hypermedia Structures Automatically. In the Proceedings of the 7th IEEE International Conference on Information Technology Based Higher Education & Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 272-279. (IEEE)
- Jyh-Cheng Chang, Shao-Chun Li, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2006). A SCORM/IMS Compliance Online Test and Diagnosis System. In the Proceedings of the 7th IEEE International Conference on Information Technology Based Higher Education & Training (ITHET 2006), Sydney, Australia, July 10-13, 2006, 343-352. (IEEE)
- Alex Chang and Maiga Chang. (2006). A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 106-108. (IEEE)
- Tzu-Husan Wu, Rita Kuo, Maiga Chang and Jia-Sheng Heh. (2006). Developing a Learning Notification Express Delivery Service for Students based on Petri-Net. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 425-426. (IEEE)
- Zheng-Hong Wu, Yu-Jun Liu, Maiga Chang, Alex Chang and Ming Li. (2006). Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling. In the Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, Kerkrade, The Netherlands, July 05-07, 2006, 427-428. (IEEE)
- Ming-Yuan Hsu, Kuan-Ting Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh. (2006). Conversation-Model Analysis of Discussion in Problem-Based Learning based on Speech Act Theory. In the Proceedings of the AACE 18th World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-MEDIA 2006), Orlando, FL, USA, June 26-30, 2006, 2706-2713.
- Jen-Cheng Chen, Maiga Chang and Ko-Kang Chu. (2006). Representing the Abnormal Web Access for Advertisement Counting based on the Rule-Extraction Mechanism of Neural Networks. In the Proceedings of the 8th International Conference Artificial Intelligence and Soft Computing, (ICAISC 2006), Zakopane, Poland, June 25-29, 2006, 15-21. (IEEE)
- Sheu-Jen Huang, Wen-Chi Hung, T. Yang, Maiga Chang, Janie Chang, and Y. Lin. (2006). The effectiveness of a computer tailoring intervention of female youth exercise behavior in Taiwan. In the Proceedings of the International Congress on Physical Activity and Public Health, Atlanta, USA, April 17-20, 2006.
- Shao-Chun Li, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Designing a Diagnosis Mechanism of Misconceptions for Providing Learning Feedback to Students based on Knowledge Map. In the Proceedings of the 1st WSEAS International Conference on Educational Technologies, (EDUTE 2005), Tenerife, Canary Islands, Spain, Dec. 16-18, 2005, 33-38. (ISTP/ISI, EI)
- Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Unsupervised Reconstruction Mechanism to Recover the Hypermedia Structure of Instructional Materials on the Web based on the Association Lattice of Keywords. In the Proceedings of the 5th WSEAS (World Scientific Engineering Academy and Society) International Conference on Distance Learning and Web Engineering, Corfu Island, Greece, Aug. 23-25, 2005, 151-157. (EI, acceptance rate: 50.51%)
- Chi-Kuo Chuang, Gwo-Dong Chen, Jinn-Bao Lee, Li-Chieh Lin, Chin-Yeh Wang, and Maiga Chang. (2005). A Strategy to Promote e-Learning Industry in Taiwan: Network Science Park. In the Proceedings of the 10th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2005), Vancouver, Canada, Oct. 24-28, 2005, 1816-1822. (acceptance rate: 43.04%)
- Maiga Chang, Chi-Kuo Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Jinn-Bao Lee, and Li-Chieh Lin. (2005). Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park. In the Proceedings of the 10th World Conference on e-Learning in Corporate, Government, Healthcare, & Higher Education, (e-Learn 2005), Vancouver, Canada, Oct. 24-28, 2005, 1808-1815. (acceptance rate: 43.04%)
- Kun-Fa Cheng, Alex Chang, Maiga Chang, and Jia-Sheng Heh. (2005). Providing Supplemental Teaching Materials in Order based on the Rough Set Theory. In the Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, July 05-08, 2005, 679-681. (IEEE, acceptance rate 26.78%)
- Alex Chang, Kun-Fa Cheng, Maiga Chang, and Jia-Sheng Heh. (2005). Designing a Feedback System for Teachers to Diagnose Students' Concept Map in the Web-based PBL Learning Environment. In the Proceedings of the 17th AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2005), Montreal, Canada, June 27-July 2, 2005, 3043-3049. (acceptance rate: 44.61%)
- Alex Chang, Kun-Fa Cheng, Maiga Chang, and Jia-Sheng Heh. (2005). Measuring the Consistency of Concept Abstraction and Similarity of Concept Map from Discussion Database in the PBL Learning Environment. In the Proceedings of the 9th Annual Global Chinese Conference on Computers in Education, (GCCCE 2005), Hawaii, USA, June 6-9, 2005, 677-685.
- Maiga Chang and Wei-Peng Lien. (2005). Designing Blended Learning Activities for Teaching and Sharing Foreign Brides Language, Culture And Computer Skills. In the Proceedings of the 4th IASTED International Conference on Web-Based Education, (WBE 2005), Grindelwald, Switzerland, February 21-23, 2005, 300-303.
- Maiga Chang and Ko-Kang Chu. (2004). A Hybrid Training Mechanism for Applying Neural Networks to Web-based Applications. In the Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, (SMC 2004), The Hague, The Netherlands, Oct. 10-13, 2004, 3543-3547. (IEEE)
- Ko-Kang Chu and Maiga Chang. (2004). Stimulating Students to Learn with Accuracy Counter based on Competitive Learning. In the Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu, Finland, Aug. 30-Sep. 01, 2004, 786-788. (IEEE)
- Chien-Chih Huang, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2004). Foundation analysis of emotion model for designing learning companion agent. In the Proceedings of the 4th IEEE International Conference on Advanced Learning Technologies, (ICALT 2004), Joensuu, Finland, Aug. 30-Sep. 01, 2004, 326-330. (IEEE)
- Rita Kuo, Pei-Ming Tien, Maiga Chang, and Jia-Sheng Heh. (2004). Strategies for Generating Items based on the Difficulty Analsysis of Problems. In the Proceedings of the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21 - 25, 2004, 19-24. (acceptance rate: 49.12%)
- Ko-Kang Chu, Maiga Chang, and Yen-Teh Hsia. (2004). Designing a Graph-based Multiple-level Association Mechanism to Discover the Learners' Preferences in Course Categories. In the Proceedings of the International Conference on Education and Information Systems: Technologies and Applications, (EISTA 2004), Orlando, Florida, USA, July 21 - 25, 2004, 7-12. (acceptance rate: 49.12%)
- Chung-Cheng Hsu, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang. (2003). XOOPS: A Rapid Tool for Developing Problem Based Learning Environment for Teachers. In the Proceedings of the AACE (Asia-Pacific Chapter) International Conference on Computers in Education, (ICCE 2003), Hong Kong, Mainland China, December 2-5, 2003, 89-92. (acceptance rate: 56.75%)
- Ko-Kang Chu and Maiga Chang. (2003). Designing a Mechanism to Assure the Reasonableness and Fairness of Information Stored in Databases on WWW. In the Proceedings of the IEEE International Conference on Systems, Man and Cybernetic 2003, (IEEE CSMC 2003), Washington, D.C., USA, October 5-8, 2003, 2302-2307. (IEEE)
- I-Tzu Lin, Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2003). Internet Virtual Community - A Platform for Learning Online. In the Proceedings of the Web Instruction System & Content Standardization, (WISCS 2003), Kaohsiung, Taiwan, April 18, 2003, 159-164.
- Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2003). Difficulty Analysis for Learners in Problem Solving Process based on the Knowledge Map. In the Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 386-387. (IEEE) (Best Paper)
- Rita Kuo, Ming-Wei Chen, Maiga Chang, and Kun-Yuan Yang. (2003). Internet Virtual Classroom - An Implementation of the Instructional Model of the PBIALS based on the PBL Theory. In the Proceedings of the IEEE International Conference on Advanced Learning Technologies, (ICALT 2003), Athens, Greece, July 09-11, 2003, 441. (IEEE)
- Maiga Chang and Jia-Sheng Heh. (2003). Implementing Evolutionary Self-Organizing Maps with the Genetic Operations of Graph Evolution Theory. In the Proceedings of the IEEE International Joint Conference on Neural Networks, (IEEE IJCNN 2003), Portland, Oregon, USA, July 20-24, 2003, 462-467. (IEEE)
- Rita Kuo, Wei-Peng Lien, Maiga Chang, and Jia-Sheng Heh. (2003). To Develop an Item Generating System with Analyzing the Problem Model in the Inter-Correlated Knowledge. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003, 1150-1153.
- Ko-Kang Chu, Maiga Chang, and Yen-Teh Hsia. (2003). Designing a Course Recommendation System on Web based on the Students' Course Selection Records. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2003), Hawaii, USA, June 23-28, 2003, 14-21.
- Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, Jihn-Chang Jehng, and Jia-Sheng Heh. (2002). An Approach for Automatic Learning and Inference by Knowledge Map. In the Proceedings of the AACE (Asia-Pacific Chapter) International Conference on Computers in Education, (ICCE 2002), Auckland, New Zealand, December 3-6, 2002, 957-958. (IEEE, acceptance rate: 50.5%)
- Chang-Kai Hsu, Rita Kuo, Maiga Chang, Kun-Yuan Yang, and Jia-Sheng Heh. (2002). Implementing a Problem Solving System for Physics based on Knowledge Map and Four Steps Problem Solving Strategies. In the Proceedings of the 2nd IEEE International Conference on Advanced Learning Technologies, (ICALT 2002), Kazan, Russia, Sep. 9-12, 2002, 150-154. (IEEE)
- Rita Kuo, Maiga Chang, Da-Xian Dong, Kun-Yuan Yang, and Jia-Sheng Heh. (2002). Applying Knowledge Map to Intelligent Agents in Problem Solving Systems. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2002), Denver, Colorado, USA, 24-29 June, 2002, 1053-1054.
- Rita Kuo, Maiga Chang, and Jia-Sheng Heh. (2001). Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. In the Proceedings of the 1st IEEE International Conference on Advanced Learning Technologies, (ICALT 2001), Madison, Wisconsin, USA, Aug. 6-8, 2001, 289-290. (IEEE)
- Maiga Chang, Rita Kuo, and Jia-Sheng Heh. (2001). Applying Navigation Mechanism to Virtual Experiment Environment on WWW with XML-style Teaching Materials. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2001), Tampere, Finland, June 25-30, 2001, 257-262.
- Janie Chang, Maiga Chang, Jeng-Lun Lin, and Jia-Sheng Heh. (2000). Implements a Diagnostic Intelligent Agent for Problem Solving in Instructional Systems. In the Proceedings of the IEEE International Workshop on Advanced Learning Technologies, (IWALT 2000) , Palmerston North, New Zealand, December 4-6, 2000, 29-30 (IEEE)
- Po-Cheng Lin, Maiga Chang, Han-Cheng Hsiang, and Jia-Sheng Heh. (2000). Designing a Flow Control Mechanism for Managing Web Resources. In the Proceedings of the AACE WebNet World Conference on the WWW and Internet, (WebNet 2000), San Antonio, Texas, USA, Oct. 30-Nov. 4, 2000, 360-365.
- Jyh-Cheng Chang, Maiga Chang, and Jia-Sheng Heh. (2000). Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS. In the Proceedings of the AACE WebNet World Conference on the WWW and Internet, (WebNet 2000), San Antonio, Texas, USA, Oct. 30-Nov. 4, 2000, 669-670.
- Chao-Chiu Wang, Maiga Chang, Chang-Kai Hsu, and Jia-Sheng Heh. (2000). Visual Lab - A Multimedia Virtual Experiment Environment on WWW. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 2000), Montreal, Canada, June 25-July 1, 2000, 1509-1510.
- Janie Chang, Maiga Chang, and Jia-Sheng Heh. (1999). Applying the Evaluation Model of Problem Solving to Agent-based Instructional System. In the Proceedings of the 7th AACE International Conference on Computers in Education, (ICCE 1999), Chiba, Japan, November 4-7, 1999, 141-148. (acceptance rate: 30.2%)
- Li-Ping Kuo, Chi-Wei Hung, Maiga Chang, and Jia-Sheng Heh. (1999). An Intelligent Assistant Agent in a Cooperative Distance Learning Environment. In the Proceedings of the Global Chinese Conference on Computers in Education 1999, (GCCCE 1999), Macau, 1999, 484-490.
- Chi-Wei Huang, Chang-Kai Hsu, Maiga Chang, and Jia-Sheng Heh. (1999). Designing an Open Architecture of Agent-based Virtual Experiment Environment on WWW. In the Proceedings of the AACE World Conference on Educational Multimedia, Hypermedia & Telecommunications, (ED-Media 1999) , Seattle, WA, USA, June 19-24, 1999, 270-275.
- Maiga Chang and Jia-Sheng Heh. (1998). Implements an Evolutionary Self-Organizing Map Based on Graph Evolution. In the Proceedings of the 6th National Conference on Fuzzy Theory and Its Applications, Taichung, Taiwan, 1998, No.069. (Best Paper)
- Maiga Chang, Tzong-Tsann Wu, and Jia-Sheng Heh. (1998). The Estimation of Entropy Variation in Decision Tree. In the Proceedings of the 1st International Symposium on Intelligent Data Engineering and Learning, (IDEAL 1998), Hong Kong, Mainland China, Oct. 14-16, 1998, 225-234.
- Maiga Chang, Horng-Jyh Yu, and Jia-Sheng Heh. (1998). Evolutionary Self-Organizing Map. In the Proceedings of the IEEE World Conference on Computational Intelligence, (WCCI 1998), Alaska, USA, May 4-9, 1998, Neural Network Proceedings, 1, 680-685. (IEEE)
- Den-Yuh Lin, Maiga Chang, and Jia-Sheng Heh. (1998). Hypertext Information Retrieval using Fuzzy Concept Map. In the Proceedings of the 7th International Conference on Computer-Assisted Instruction, (ICCAI 1998), Kaohsiung, Taiwan, 1998, 200-205.
- Min-Lung. Lee, Maiga Chang, and Jia-Sheng Heh. (1997). Implementation of Virtual Society Architecture on WWW. In the Proceedings of the 5th Workshop on Computer Graphics, (CG 1997), Chung-Li, Taiwan, Nov. 21-22, 1997, 65-71.
- Ivory Chung, Maiga Chang, and Jia-Sheng Heh. (1997). SoftLab: A Virtual Experiment Environment on WWW. In the Proceedings of the 6th International Conference on Computer-Assisted Instruction, (ICCAI 1997), Taipei, Taiwan, March 13-15, 1997, 220-223.
- Yu-Wei Jeng, Maiga Chang, Ivory Chung, and Jia-Sheng Heh. (1996). Designing Objects for Virtual Experiments. In the Proceedings of the 6th Workshop on Object-Oriented Technology and Applications, (OOTA 1996), Tainan, Taiwan, 1996, 331-339.
- Ivory Chung, Maiga Chang, Yu-Wei Jeng, and Jia-Sheng Heh. (1996). A Virtual Learning Environment for Practicum on WWW. In the Proceedings of the 4th Workshop on Computer Graphics, (CG 1996), Hsinchu, Taiwan, 1996, 25-27.
- Maiga Chang, Ivory Chung, Yu-Wei Jeng, and Jia-Sheng Heh. (1996). A Cooperative and Visualized Environment for Virtual Experiment. In the Proceedings of International Computer Symposium, (ICS 1996), Kaohsiung, Taiwan, Dec. 19-21, 1996, 16-23.
- Maiga Chang, Ivory Chung and Jia-Sheng Heh. (1996). The sensory architecture in virtual creatures. In the Proceedings of the Chinagraph 1996, Hangzhou, China, 1996. (Best Paper)
- May-Jane Chu, Yu-Wei Jeng, Maiga Chang, and Jia-Sheng Heh. (1995). The sensory model of virtual person. In the Proceedings of the 3rd Workshop on Computer Graphics, (CG 1995), Taipei, Taiwan, November, 1995, 84-87.
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